Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.238316059113 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/atan-vec2.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/atan-vec2.frag: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * atan(vec2(0.0, 1e-10)) => vec2(0.0, 1e-10) * atan(vec2(-1e-10, 0.1)) => vec2(-1e-10, 0.099668652) * atan(vec2(-0.1, 1.0)) => vec2(-0.099668652, 0.78539819) * atan(vec2(-1.0, 10.0)) => vec2(-0.78539819, 1.4711276) * atan(vec2(-10.0, 1e+10)) => vec2(-1.4711276, 1.5707964) * atan(vec2(-1e+10, 0.0)) => vec2(-1.5707964, 0.0) */ #version 120 void main() { float[distance(atan(vec2(0.0, 1e-10)), vec2(0.0, 1e-10)) <= 0.00014142135 ? 1 : -1] array0; float[distance(atan(vec2(-1e-10, 0.1)), vec2(-1e-10, 0.099668652)) <= 0.00014142135 ? 1 : -1] array1; float[distance(atan(vec2(-0.1, 1.0)), vec2(-0.099668652, 0.78539819)) <= 0.0007917388 ? 1 : -1] array2; float[distance(atan(vec2(-1.0, 10.0)), vec2(-0.78539819, 1.4711276)) <= 0.0016676531 ? 1 : -1] array3; float[distance(atan(vec2(-10.0, 1e+10)), vec2(-1.4711276, 1.5707964)) <= 0.0021521193 ? 1 : -1] array4; float[distance(atan(vec2(-1e+10, 0.0)), vec2(-1.5707964, 0.0)) <= 0.0015739762 ? 1 : -1] array5; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |