Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.238316059113 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/atan-vec2.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/atan-vec2.frag: 0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* atan(vec2(0.0, 1e-10)) => vec2(0.0, 1e-10)
* atan(vec2(-1e-10, 0.1)) => vec2(-1e-10, 0.099668652)
* atan(vec2(-0.1, 1.0)) => vec2(-0.099668652, 0.78539819)
* atan(vec2(-1.0, 10.0)) => vec2(-0.78539819, 1.4711276)
* atan(vec2(-10.0, 1e+10)) => vec2(-1.4711276, 1.5707964)
* atan(vec2(-1e+10, 0.0)) => vec2(-1.5707964, 0.0)
*/
#version 120
void main()
{
float[distance(atan(vec2(0.0, 1e-10)), vec2(0.0, 1e-10)) <= 0.00014142135 ? 1 : -1] array0;
float[distance(atan(vec2(-1e-10, 0.1)), vec2(-1e-10, 0.099668652)) <= 0.00014142135 ? 1 : -1] array1;
float[distance(atan(vec2(-0.1, 1.0)), vec2(-0.099668652, 0.78539819)) <= 0.0007917388 ? 1 : -1] array2;
float[distance(atan(vec2(-1.0, 10.0)), vec2(-0.78539819, 1.4711276)) <= 0.0016676531 ? 1 : -1] array3;
float[distance(atan(vec2(-10.0, 1e+10)), vec2(-1.4711276, 1.5707964)) <= 0.0021521193 ? 1 : -1] array4;
float[distance(atan(vec2(-1e+10, 0.0)), vec2(-1.5707964, 0.0)) <= 0.0015739762 ? 1 : -1] array5;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}
|