Results for spec/glsl-1.20/compiler/built-in-functions/asin-vec4.vert

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 1
time 0.270925045013
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/asin-vec4.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/asin-vec4.vert: 0(13) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/asin-vec4.vert: 0(13) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * asin(vec4(-1.0, -0.33333334, 0.33333334, 1.0)) => vec4(-1.5707964, -0.33983693, 0.33983693, 1.5707964)
 */
#version 120

void main()
{
  float[distance(asin(vec4(-1.0, -0.33333334, 0.33333334, 1.0)), vec4(-1.5707964, -0.33983693, 0.33983693, 1.5707964)) <= 0.0022728355 ? 1 : -1] array0;
  gl_Position = vec4(array0.length());
}

Back to summary