Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.241261959076 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/any-bvec2.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/any-bvec2.vert: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * any(bvec2(false, false)) => false * any(bvec2(false, true)) => true * any(bvec2(true, false)) => true * any(bvec2(true, true)) => true */ #version 120 void main() { float[any(bvec2(false, false)) == false ? 1 : -1] array0; float[any(bvec2(false, true)) == true ? 1 : -1] array1; float[any(bvec2(true, false)) == true ? 1 : -1] array2; float[any(bvec2(true, true)) == true ? 1 : -1] array3; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |