Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.265634059906 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/all-bvec4.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/all-bvec4.vert: 0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
0(30) : error C1307: non constant expression for array size
0(31) : error C1307: non constant expression for array size
0(32) : error C1307: non constant expression for array size
0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
0(36) : error C1307: non constant expression for array size
0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size
0(40) : error C1307: non constant expression for array size
0(41) : error C1307: non constant expression for array size
0(42) : error C1307: non constant expression for array size
0(43) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* all(bvec4(false, false, false, false)) => false
* all(bvec4(false, false, false, true)) => false
* all(bvec4(false, false, true, false)) => false
* all(bvec4(false, false, true, true)) => false
* all(bvec4(false, true, false, false)) => false
* all(bvec4(false, true, false, true)) => false
* all(bvec4(false, true, true, false)) => false
* all(bvec4(false, true, true, true)) => false
* all(bvec4(true, false, false, false)) => false
* all(bvec4(true, false, false, true)) => false
* all(bvec4(true, false, true, false)) => false
* all(bvec4(true, false, true, true)) => false
* all(bvec4(true, true, false, false)) => false
* all(bvec4(true, true, false, true)) => false
* all(bvec4(true, true, true, false)) => false
* all(bvec4(true, true, true, true)) => true
*/
#version 120
void main()
{
float[all(bvec4(false, false, false, false)) == false ? 1 : -1] array0;
float[all(bvec4(false, false, false, true)) == false ? 1 : -1] array1;
float[all(bvec4(false, false, true, false)) == false ? 1 : -1] array2;
float[all(bvec4(false, false, true, true)) == false ? 1 : -1] array3;
float[all(bvec4(false, true, false, false)) == false ? 1 : -1] array4;
float[all(bvec4(false, true, false, true)) == false ? 1 : -1] array5;
float[all(bvec4(false, true, true, false)) == false ? 1 : -1] array6;
float[all(bvec4(false, true, true, true)) == false ? 1 : -1] array7;
float[all(bvec4(true, false, false, false)) == false ? 1 : -1] array8;
float[all(bvec4(true, false, false, true)) == false ? 1 : -1] array9;
float[all(bvec4(true, false, true, false)) == false ? 1 : -1] array10;
float[all(bvec4(true, false, true, true)) == false ? 1 : -1] array11;
float[all(bvec4(true, true, false, false)) == false ? 1 : -1] array12;
float[all(bvec4(true, true, false, true)) == false ? 1 : -1] array13;
float[all(bvec4(true, true, true, false)) == false ? 1 : -1] array14;
float[all(bvec4(true, true, true, true)) == true ? 1 : -1] array15;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length());
}
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