Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.254793167114 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/acos-vec4.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/acos-vec4.vert: 0(13) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * acos(vec4(-1.0, -0.33333334, 0.33333334, 1.0)) => vec4(3.1415927, 1.9106332, 1.2309594, 0.0) */ #version 120 void main() { float[distance(acos(vec4(-1.0, -0.33333334, 0.33333334, 1.0)), vec4(3.1415927, 1.9106332, 1.2309594, 0.0)) <= 0.0038788379 ? 1 : -1] array0; gl_Position = vec4(array0.length()); } |