Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.231497049332 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/acos-vec3.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/acos-vec3.vert: 0(14) : error C1307: non constant expression for array size 0(15) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * acos(vec3(-1.0, -0.33333334, 0.33333334)) => vec3(3.1415927, 1.9106332, 1.2309594) * acos(vec3(1.0, -1.0, -0.33333334)) => vec3(0.0, 3.1415927, 1.9106332) */ #version 120 void main() { float[distance(acos(vec3(-1.0, -0.33333334, 0.33333334)), vec3(3.1415927, 1.9106332, 1.2309594)) <= 0.0038775487 ? 1 : -1] array0; float[distance(acos(vec3(1.0, -1.0, -0.33333334)), vec3(0.0, 3.1415927, 1.9106332)) <= 0.0036783316 ? 1 : -1] array1; gl_Position = vec4(array0.length() + array1.length()); } |