Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.231497049332 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/acos-vec3.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/acos-vec3.vert: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* acos(vec3(-1.0, -0.33333334, 0.33333334)) => vec3(3.1415927, 1.9106332, 1.2309594)
* acos(vec3(1.0, -1.0, -0.33333334)) => vec3(0.0, 3.1415927, 1.9106332)
*/
#version 120
void main()
{
float[distance(acos(vec3(-1.0, -0.33333334, 0.33333334)), vec3(3.1415927, 1.9106332, 1.2309594)) <= 0.0038775487 ? 1 : -1] array0;
float[distance(acos(vec3(1.0, -1.0, -0.33333334)), vec3(0.0, 3.1415927, 1.9106332)) <= 0.0036783316 ? 1 : -1] array1;
gl_Position = vec4(array0.length() + array1.length());
}
|