Results for spec/glsl-1.20/compiler/built-in-functions/acos-vec3.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.231497049332
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/acos-vec3.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/acos-vec3.vert: 0(14) : error C1307: non constant expression for array size
  • 0(15) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/acos-vec3.vert: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * acos(vec3(-1.0, -0.33333334, 0.33333334)) => vec3(3.1415927, 1.9106332, 1.2309594)
 * acos(vec3(1.0, -1.0, -0.33333334)) => vec3(0.0, 3.1415927, 1.9106332)
 */
#version 120

void main()
{
  float[distance(acos(vec3(-1.0, -0.33333334, 0.33333334)), vec3(3.1415927, 1.9106332, 1.2309594)) <= 0.0038775487 ? 1 : -1] array0;
  float[distance(acos(vec3(1.0, -1.0, -0.33333334)), vec3(0.0, 3.1415927, 1.9106332)) <= 0.0036783316 ? 1 : -1] array1;
  gl_Position = vec4(array0.length() + array1.length());
}

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