Results for spec/glsl-1.20/compiler/built-in-functions/acos-float.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.239281177521
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/acos-float.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/acos-float.vert: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/acos-float.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * acos(-1.0) => 3.1415927
 * acos(-0.33333334) => 1.9106332
 * acos(0.33333334) => 1.2309594
 * acos(1.0) => 0.0
 */
#version 120

void main()
{
  float[distance(acos(-1.0), 3.1415927) <= 0.0031415927 ? 1 : -1] array0;
  float[distance(acos(-0.33333334), 1.9106332) <= 0.0019106332 ? 1 : -1] array1;
  float[distance(acos(0.33333334), 1.2309594) <= 0.0012309594 ? 1 : -1] array2;
  float[distance(acos(1.0), 0.0) <= 9.9999997e-05 ? 1 : -1] array3;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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