Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.239281177521 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/acos-float.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/acos-float.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* acos(-1.0) => 3.1415927
* acos(-0.33333334) => 1.9106332
* acos(0.33333334) => 1.2309594
* acos(1.0) => 0.0
*/
#version 120
void main()
{
float[distance(acos(-1.0), 3.1415927) <= 0.0031415927 ? 1 : -1] array0;
float[distance(acos(-0.33333334), 1.9106332) <= 0.0019106332 ? 1 : -1] array1;
float[distance(acos(0.33333334), 1.2309594) <= 0.0012309594 ? 1 : -1] array2;
float[distance(acos(1.0), 0.0) <= 9.9999997e-05 ? 1 : -1] array3;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}
|