Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.280596971512 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/abs-vec2.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/abs-vec2.frag: 0(15) : error C1307: non constant expression for array size 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * abs(vec2(-1.5, -0.75)) => vec2(1.5, 0.75) * abs(vec2(0.0, 0.75)) => vec2(0.0, 0.75) * abs(vec2(1.5, -1.5)) => vec2(1.5, 1.5) */ #version 120 void main() { float[distance(abs(vec2(-1.5, -0.75)), vec2(1.5, 0.75)) <= 1.6770509e-05 ? 1 : -1] array0; float[distance(abs(vec2(0.0, 0.75)), vec2(0.0, 0.75)) <= 7.4999998e-06 ? 1 : -1] array1; float[distance(abs(vec2(1.5, -1.5)), vec2(1.5, 1.5)) <= 2.1213204e-05 ? 1 : -1] array2; gl_FragColor = vec4(array0.length() + array1.length() + array2.length()); } |