Results for spec/glsl-1.10/compiler/samplers/out.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.336489915848
note
Returncode was 1
errors
  • Successfully compiled fragment shader tests/spec/glsl-1.10/compiler/samplers/out.frag:
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.10/compiler/samplers/out.frag fail 1.10
info
Returncode: 1

Errors:
Successfully compiled fragment shader tests/spec/glsl-1.10/compiler/samplers/out.frag: 


Output:
Shader source:
/* [config]
 * expect_result: fail
 * glsl_version: 1.10
 * [end config]
 *
 * From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
 *
 *     "Samplers cannot be treated as l-values; hence cannot be used
 *     as out or inout function parameters..."
 *
 * The GLSL 1.10 spec does not state this rule specifically, but it is
 * clear from context that it is intended.
 */
void f(out sampler2D p)
{
}

void main()
{
	gl_FragColor = vec4(1.0);
}

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