Results for spec/glsl-1.10/compiler/samplers/nonuniform-struct.frag

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 1
time 0.350438117981
note
Returncode was 1
errors
  • Successfully compiled fragment shader tests/spec/glsl-1.10/compiler/samplers/nonuniform-struct.frag:
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.10/compiler/samplers/nonuniform-struct.frag fail 1.10
info
Returncode: 1

Errors:
Successfully compiled fragment shader tests/spec/glsl-1.10/compiler/samplers/nonuniform-struct.frag: 


Output:
Shader source:
/* [config]
 * expect_result: fail
 * glsl_version: 1.10
 * [end config]
 *
 * From page 19 (page 25 of the PDF) of the GLSL 1.10 spec:
 *
 *     "[Samplers] can only be declared as function parameters or uniforms
 *     (see Section 4.3.5 "Uniform")."
 */
struct foo {
	float x;
	sampler2D tex;
} g;

void main()
{
	gl_FragColor = vec4(1.0);
}

Back to summary