Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.449249982834 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.10/compiler/samplers/nonuniform.frag fail 1.10 |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled fragment shader tests/spec/glsl-1.10/compiler/samplers/nonuniform.frag: 0(11) : warning C7554: OpenGL requires samplers to be explicitly declared as uniform
Output:
Shader source:
/* [config]
* expect_result: fail
* glsl_version: 1.10
* [end config]
*
* From page 19 (page 25 of the PDF) of the GLSL 1.10 spec:
*
* "[Samplers] can only be declared as function parameters or uniforms
* (see Section 4.3.5 "Uniform")."
*/
sampler2D tex;
void main() { gl_FragColor = vec4(1.0); }
|