Results for spec/glsl-1.10/compiler/samplers/nonuniform.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.449249982834
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.10/compiler/samplers/nonuniform.frag fail 1.10
errors
  • Successfully compiled fragment shader tests/spec/glsl-1.10/compiler/samplers/nonuniform.frag: 0(11) : warning C7554: OpenGL requires samplers to be explicitly declared as uniform
info
Returncode: 1

Errors:
Successfully compiled fragment shader tests/spec/glsl-1.10/compiler/samplers/nonuniform.frag: 0(11) : warning C7554: OpenGL requires samplers to be explicitly declared as uniform



Output:
Shader source:
/* [config]
 * expect_result: fail
 * glsl_version: 1.10
 * [end config]
 *
 * From page 19 (page 25 of the PDF) of the GLSL 1.10 spec:
 *
 *     "[Samplers] can only be declared as function parameters or uniforms
 *     (see Section 4.3.5 "Uniform")."
 */
sampler2D tex;
void main() { gl_FragColor = vec4(1.0); }

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