Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.449249982834 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.10/compiler/samplers/nonuniform.frag fail 1.10 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/spec/glsl-1.10/compiler/samplers/nonuniform.frag: 0(11) : warning C7554: OpenGL requires samplers to be explicitly declared as uniform Output: Shader source: /* [config] * expect_result: fail * glsl_version: 1.10 * [end config] * * From page 19 (page 25 of the PDF) of the GLSL 1.10 spec: * * "[Samplers] can only be declared as function parameters or uniforms * (see Section 4.3.5 "Uniform")." */ sampler2D tex; void main() { gl_FragColor = vec4(1.0); } |