Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.385282993317 |
note | Returncode was 1 |
errors |
|
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.10/compiler/samplers/inout-struct.frag fail 1.10 |
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/spec/glsl-1.10/compiler/samplers/inout-struct.frag: Output: Shader source: /* [config] * expect_result: fail * glsl_version: 1.10 * [end config] * * From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: * * "Samplers cannot be treated as l-values; hence cannot be used * as out or inout function parameters..." * * The GLSL 1.10 spec does not state this rule specifically, but it is * clear from context that it is intended. */ struct foo { float x; sampler2D tex; }; void f(inout foo p) { } void main() { gl_FragColor = vec4(1.0); } |