Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.385282993317 |
| note | Returncode was 1 |
| errors |
|
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.10/compiler/samplers/inout-struct.frag fail 1.10 |
| info | Returncode: 1
Errors:
Successfully compiled fragment shader tests/spec/glsl-1.10/compiler/samplers/inout-struct.frag:
Output:
Shader source:
/* [config]
* expect_result: fail
* glsl_version: 1.10
* [end config]
*
* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
*
* "Samplers cannot be treated as l-values; hence cannot be used
* as out or inout function parameters..."
*
* The GLSL 1.10 spec does not state this rule specifically, but it is
* clear from context that it is intended.
*/
struct foo {
float x;
sampler2D tex;
};
void f(inout foo p)
{
}
void main()
{
gl_FragColor = vec4(1.0);
}
|