Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.298758983612 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.10/compiler/expressions/invalid-logic-not-04.vert fail 1.10 |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled vertex shader tests/spec/glsl-1.10/compiler/expressions/invalid-logic-not-04.vert: 0(14) : warning C7011: implicit cast from "int" to "bool"
0(14) : warning C7011: implicit cast from "bool" to "int"
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.10
// [end config]
#ifdef GL_ES
precision mediump float;
#endif
void main() {
// "0" is not boolean, so the logical-not operator cannot be applied
// to it. Further, the result of the logical-not operator is boolean,
// so it cannot be assigned to a variable of type int.
int x = !0;
gl_Position = vec4(x);
}
|