Results for spec/glsl-1.10/compiler/expressions/invalid-logic-not-04.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.298758983612
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.10/compiler/expressions/invalid-logic-not-04.vert fail 1.10
errors
  • Successfully compiled vertex shader tests/spec/glsl-1.10/compiler/expressions/invalid-logic-not-04.vert: 0(14) : warning C7011: implicit cast from "int" to "bool"
  • 0(14) : warning C7011: implicit cast from "bool" to "int"
info
Returncode: 1

Errors:
Successfully compiled vertex shader tests/spec/glsl-1.10/compiler/expressions/invalid-logic-not-04.vert: 0(14) : warning C7011: implicit cast from "int" to "bool"
0(14) : warning C7011: implicit cast from "bool" to "int"



Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.10
// [end config]

#ifdef GL_ES
precision mediump float;
#endif

void main() {
	// "0" is not boolean, so the logical-not operator cannot be applied
	// to it.  Further, the result of the logical-not operator is boolean,
	// so it cannot be assigned to a variable of type int.
	int x = !0;

	gl_Position = vec4(x);
}

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