Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.311006069183 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.10/compiler/expressions/invalid-equality-03.vert fail 1.10 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled vertex shader tests/spec/glsl-1.10/compiler/expressions/invalid-equality-03.vert: 0(23) : warning C7011: implicit cast from "bool" to "int" Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.10 // [end config] #ifdef GL_ES precision mediump float; #endif attribute vec4 vertex; uniform int a; uniform int b; uniform int c; vec4 A(bool flag) { if (flag) return vertex; else return vec4(1.0) - vertex; } void main() { gl_Position = A(a == b == c); } |