Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.311006069183 | 
| note | Returncode was 1  | 
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.10/compiler/expressions/invalid-equality-03.vert fail 1.10  | 
| errors | 
  | 
| info | Returncode: 1
Errors:
Successfully compiled vertex shader tests/spec/glsl-1.10/compiler/expressions/invalid-equality-03.vert: 0(23) : warning C7011: implicit cast from "bool" to "int"
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.10
// [end config]
#ifdef GL_ES
precision mediump float;
#endif
attribute vec4 vertex;
uniform int a;
uniform int b;
uniform int c;
vec4 A(bool flag) {
	if (flag)
		return vertex;
	else
		return vec4(1.0) - vertex;
}
void main() {
	gl_Position = A(a == b == c);
}
 |