Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.207725048065 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.10/compiler/expressions/invalid-equality-01.vert fail 1.10 |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled vertex shader tests/spec/glsl-1.10/compiler/expressions/invalid-equality-01.vert: 0(16) : warning C7011: implicit cast from "bool" to "int"
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.10
// [end config]
#ifdef GL_ES
precision mediump float;
#endif
attribute vec4 vertex;
uniform int a;
uniform int b;
uniform int c;
void main() {
if (a == b == c) {
gl_Position = vertex;
} else {
gl_Position = vec4(1.0) - vertex;
}
}
|