Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.207725048065 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.10/compiler/expressions/invalid-equality-01.vert fail 1.10 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled vertex shader tests/spec/glsl-1.10/compiler/expressions/invalid-equality-01.vert: 0(16) : warning C7011: implicit cast from "bool" to "int" Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.10 // [end config] #ifdef GL_ES precision mediump float; #endif attribute vec4 vertex; uniform int a; uniform int b; uniform int c; void main() { if (a == b == c) { gl_Position = vertex; } else { gl_Position = vec4(1.0) - vertex; } } |