Results for spec/glsl-1.00/compiler/precision-qualifiers/precision-vs-highp-01.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.380594015121
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.00/compiler/precision-qualifiers/precision-vs-highp-01.vert pass 1.00
errors
  • Failed to compile vertex shader tests/spec/glsl-1.00/compiler/precision-qualifiers/precision-vs-highp-01.vert: 0(14) : warning C7022: unrecognized profile specifier "highp"
  • 0(14) : error C0502: syntax error at token "highp"
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/spec/glsl-1.00/compiler/precision-qualifiers/precision-vs-highp-01.vert: 0(14) : warning C7022: unrecognized profile specifier "highp"
0(14) : error C0502: syntax error at token "highp"



Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.00
// [end config]
//
// High precision is always available in the vertex shader.
//
// From section 4.5.2 of the GLSL 1.00 spec:
//     "The vertex language requires any uses of lowp, mediump and highp to
//     compile and link without error."

#version 100

highp float x;

float f() {
	return 0.0;
}

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