Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.380594015121 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.00/compiler/precision-qualifiers/precision-vs-highp-01.vert pass 1.00 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/spec/glsl-1.00/compiler/precision-qualifiers/precision-vs-highp-01.vert: 0(14) : warning C7022: unrecognized profile specifier "highp" 0(14) : error C0502: syntax error at token "highp" Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.00 // [end config] // // High precision is always available in the vertex shader. // // From section 4.5.2 of the GLSL 1.00 spec: // "The vertex language requires any uses of lowp, mediump and highp to // compile and link without error." #version 100 highp float x; float f() { return 0.0; } |