Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.279937028885 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.00/compiler/precision-qualifiers/precision-global-01.frag pass 1.00 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/spec/glsl-1.00/compiler/precision-qualifiers/precision-global-01.frag: 0(14) : error C0000: syntax error, unexpected reserved word "float", expecting '{' at token "float" 0(17) : error C7573: OpenGL/ES requires precision specifier on float types Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.00 // [end config] // // Global variables can have precision qualifiers. // // From section 4.5.2 of the GLSL 1.00 spec: // Any floating point or any integer declaration can have the type // preceded by one of these precision qualifiers #version 100 uniform mediump float x; varying lowp float y; float f() { return 0.0; } |