Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.368890047073 | 
| note | Returncode was 1  | 
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.00/compiler/precision-qualifiers/precision-function-param-01.frag pass 1.00  | 
| errors | 
  | 
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/spec/glsl-1.00/compiler/precision-qualifiers/precision-function-param-01.frag: 0(14) : warning C7022: unrecognized profile specifier "lowp"
0(14) : warning C7022: unrecognized profile specifier "lowp"
0(14) : error C0502: syntax error at token "lowp"
0(14) : error C7558: OpenGL does not allow profile specifiers on declarations
0(14) : error C7573: OpenGL/ES requires precision specifier on float types
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.00
// [end config]
//
// Function parameters and return types can have precision qualifiers.
//
// From section 4.5.2 of the GLSL 1.00 spec:
//     Any floating point or any integer declaration can have the type
//     preceded by one of these precision qualifiers
#version 100
lowp float f(lowp int x) {
	return 0.0;
}
 |