Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.29602599144 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.00/compiler/precision-qualifiers/precision-fs-highp-01.frag pass 1.00 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/spec/glsl-1.00/compiler/precision-qualifiers/precision-fs-highp-01.frag: 0(22) : error C7573: OpenGL/ES requires precision specifier on float types Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.00 // [end config] // // If high precision is available in the fragment shader, then it should be // legal to use it. // // From section 4.5.4 of the GLSL 1.00 spec: // "The built-in macro GL_FRAGMENT_PRECISION_HIGH is defined to one on // systems supporting highp precision in the fragment language // #define GL_FRAGMENT_PRECISION_HIGH 1 // and is not defined on systems not supporting highp precision in the // fragment language." #version 100 #ifdef GL_FRAGMENT_PRECISION_HIGH highp float x; #endif float f() { return 0.0; } |