Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.254451036453 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.00/compiler/precision-qualifiers/precision-float-01.frag pass 1.00 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/spec/glsl-1.00/compiler/precision-qualifiers/precision-float-01.frag: 0(14) : error C7573: OpenGL/ES requires precision specifier on float types
0(15) : warning C7022: unrecognized profile specifier "mediump"
0(15) : error C0502: syntax error at token "mediump"
0(15) : error C7573: OpenGL/ES requires precision specifier on float types
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.00
// [end config]
//
// Precision qualifiers can be applied to floats.
//
// From section 4.5.2 of the GLSL 1.00 spec:
// Any floating point or any integer declaration can have the type
// preceded by one of these precision qualifiers
#version 100
float f() {
mediump float x;
return 0.0;
}
|