Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.356952905655 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.00/compiler/precision-qualifiers/default-precision-float-01.frag pass 1.00 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/spec/glsl-1.00/compiler/precision-qualifiers/default-precision-float-01.frag: 0(17) : warning C7022: unrecognized profile specifier "lowp" 0(17) : warning C7022: unrecognized profile specifier "precision" 0(19) : error C7573: OpenGL/ES requires precision specifier on float types Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.00 // [end config] // // Type float can have default precision. // // From section 4.5.3 of the GLSL 1.00 spec: // The precision statement // precision precision-qualifier type; // can be used to establish a default precision qualifier. The type field // can be either int or float, #version 100 precision lowp float; float f() { return 0.0; } |