Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.319293022156 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.00/compiler/arithmetic-operators/division-by-zero-01.frag pass 1.00 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/spec/glsl-1.00/compiler/arithmetic-operators/division-by-zero-01.frag: 0(15) : error C7573: OpenGL/ES requires precision specifier on float types 0(16) : error C7573: OpenGL/ES requires precision specifier on float types Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.00 // [end config] // // Division by zero is legal for floating point values. // // From section 5.9 of the GLSL ES 1.00 spec: // Dividing by zero does not cause an exception but does result in an // unspecified value. #version 100 float f() { float x = 1.0 / 0.0; return x; } |