Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.319293022156 | 
| note | Returncode was 1  | 
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.00/compiler/arithmetic-operators/division-by-zero-01.frag pass 1.00  | 
| errors | 
  | 
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/spec/glsl-1.00/compiler/arithmetic-operators/division-by-zero-01.frag: 0(15) : error C7573: OpenGL/ES requires precision specifier on float types
0(16) : error C7573: OpenGL/ES requires precision specifier on float types
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.00
// [end config]
//
// Division by zero is legal for floating point values.
//
// From section 5.9 of the GLSL ES 1.00 spec:
//     Dividing by zero does not cause an exception but does result in an
//     unspecified value.
#version 100
float
f() {
    float x = 1.0 / 0.0;
    return x;
}
 |