Results for spec/ARB_explicit_attrib_location/1.20/compiler/layout-10.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.341779232025
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/arb_explicit_attrib_location/1.20/compiler/layout-10.vert pass 1.20 GL_ARB_explicit_attrib_location
errors
  • Failed to compile vertex shader tests/spec/arb_explicit_attrib_location/1.20/compiler/layout-10.vert: 0(17) : error C0000: syntax error, unexpected '(', expecting "::" at token "("
  • 0(21) : error C5060: out can't be used with non-varying varying_colors
  • 0(22) : error C5060: out can't be used with non-varying n
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/spec/arb_explicit_attrib_location/1.20/compiler/layout-10.vert: 0(17) : error C0000: syntax error, unexpected '(', expecting "::" at token "("
0(21) : error C5060: out can't be used with non-varying varying_colors
0(22) : error C5060: out can't be used with non-varying n



Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.20
// require_extensions: GL_ARB_explicit_attrib_location
// [end config]
//
// Even though the specified locations overlap, the spec says that a *link*
// error is generated.  The changes to section 2.11.3 say:
//
//     "LinkProgram will fail if the attribute bindings assigned by
//     BindAttribLocation do not leave not enough space to assign a location
//     for an active matrix attribute or an active attribute array, both of
//     which require multiple contiguous generic attributes."

#version 120
#extension GL_ARB_explicit_attrib_location: require
layout(location = 0) in vec4 vertex;
layout(location = 1) in mat4 mvp;
layout(location = 2) in vec4 normal;

out vec4 varying_colors[4];
out vec4 n;

void main()
{
	gl_Position = mvp * vertex;
	n = normal;
}

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