Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.459593057632 |
note | Returncode was 1 |
errors |
|
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/glslparsertest/glsl2/tex_lod-13.frag fail 1.10 |
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/glslparsertest/glsl2/tex_lod-13.frag: Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* FAIL * Without GLSL 1.40 or GL_ARB_shader_texture_lod, the "Lod" versions of the * texture lookup functions are not available in fragment shaders. */ uniform samplerCube s; varying vec3 coord; varying float lod; void main() { gl_FragColor = textureCubeLod(s, coord, lod); } |