Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.457026004791 |
| note | Returncode was 1 |
| errors |
|
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/glslparsertest/glsl2/tex_lod-08.frag fail 1.10 |
| info | Returncode: 1
Errors:
Successfully compiled fragment shader tests/glslparsertest/glsl2/tex_lod-08.frag:
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
/* FAIL
* Without GLSL 1.40 or GL_ARB_shader_texture_lod, the "Lod" versions of the
* texture lookup functions are not available in fragment shaders.
*/
uniform sampler2D s;
varying vec4 coord;
varying float lod;
void main()
{
gl_FragColor = texture2DProjLod(s, coord, lod);
}
|