Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.601462125778 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/glslparsertest/glsl2/sampler-05.frag fail 1.10 |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled fragment shader tests/glslparsertest/glsl2/sampler-05.frag: 0(27) : warning C7554: OpenGL requires samplers to be explicitly declared as uniform
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
/* FAIL
*
* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
*
* "Samplers cannot be treated as l-values; hence cannot be used as
* out or inout function parameters, nor can they be assigned into."
*/
uniform sampler2D u[4];
varying vec2 coord;
void function(out sampler2D s, int i)
{
s = u[i];
}
void main()
{
sampler2D temp;
function(temp, 0);
gl_FragColor = texture2D(temp, coord);
}
|