Results for glslparsertest/glsl2/sampler-04.frag

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 1
time 0.452105998993
note
Returncode was 1
errors
  • Successfully compiled fragment shader tests/glslparsertest/glsl2/sampler-04.frag:
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/glslparsertest/glsl2/sampler-04.frag fail 1.10
info
Returncode: 1

Errors:
Successfully compiled fragment shader tests/glslparsertest/glsl2/sampler-04.frag: 


Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]

/* FAIL
 *
 * From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
 *
 *    "Samplers cannot be treated as l-values; hence cannot be used as
 *     out or inout function parameters, nor can they be assigned into."
 */
#version 120

uniform sampler2D u[4];
varying vec2 coord;

void main()
{
  sampler2D temp[4];
  temp = u;
  gl_FragColor = texture2D(temp[0], coord);
}

Back to summary