Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.452105998993 |
note | Returncode was 1 |
errors |
|
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/glslparsertest/glsl2/sampler-04.frag fail 1.10 |
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/glslparsertest/glsl2/sampler-04.frag: Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* FAIL * * From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: * * "Samplers cannot be treated as l-values; hence cannot be used as * out or inout function parameters, nor can they be assigned into." */ #version 120 uniform sampler2D u[4]; varying vec2 coord; void main() { sampler2D temp[4]; temp = u; gl_FragColor = texture2D(temp[0], coord); } |