Results for glslparsertest/glsl2/sampler-02.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.539521932602
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/glslparsertest/glsl2/sampler-02.frag fail 1.10
errors
  • Successfully compiled fragment shader tests/glslparsertest/glsl2/sampler-02.frag: 0(23) : warning C7554: OpenGL requires samplers to be explicitly declared as uniform
info
Returncode: 1

Errors:
Successfully compiled fragment shader tests/glslparsertest/glsl2/sampler-02.frag: 0(23) : warning C7554: OpenGL requires samplers to be explicitly declared as uniform



Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]

/* FAIL
 *
 * From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
 *
 *    "Samplers cannot be treated as l-values; hence cannot be used as
 *     out or inout function parameters, nor can they be assigned into."
 */

uniform sampler2D tex;
varying vec2 coord;

void main()
{
  sampler2D t2 = tex;
  gl_FragColor = texture2D(t2, coord);
}

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