Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.539521932602 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/glslparsertest/glsl2/sampler-02.frag fail 1.10 |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled fragment shader tests/glslparsertest/glsl2/sampler-02.frag: 0(23) : warning C7554: OpenGL requires samplers to be explicitly declared as uniform
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
/* FAIL
*
* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
*
* "Samplers cannot be treated as l-values; hence cannot be used as
* out or inout function parameters, nor can they be assigned into."
*/
uniform sampler2D tex;
varying vec2 coord;
void main()
{
sampler2D t2 = tex;
gl_FragColor = texture2D(t2, coord);
}
|