Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.539521932602 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/glslparsertest/glsl2/sampler-02.frag fail 1.10 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/glslparsertest/glsl2/sampler-02.frag: 0(23) : warning C7554: OpenGL requires samplers to be explicitly declared as uniform Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* FAIL * * From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: * * "Samplers cannot be treated as l-values; hence cannot be used as * out or inout function parameters, nor can they be assigned into." */ uniform sampler2D tex; varying vec2 coord; void main() { sampler2D t2 = tex; gl_FragColor = texture2D(t2, coord); } |