Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.573059082031 |
note | Returncode was 1 |
errors |
|
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/glslparsertest/glsl2/sampler-01.frag fail 1.10 |
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/glslparsertest/glsl2/sampler-01.frag: Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* FAIL * * From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: * * "Samplers cannot be treated as l-values; hence cannot be used as * out or inout function parameters, nor can they be assigned into." */ uniform sampler3D volShadSampler0; struct VolShad { sampler3D texture; int samples; int channels; mat4 worldToScreen; }; vec3 testfunc(VolShad vs, vec3 p) { return vec3(1.0, 1.0, 1.0); } void main() { VolShad volShad0; volShad0.texture = volShadSampler0; volShad0.samples = 8; volShad0.channels = 3; volShad0.worldToScreen = mat4(0.987538, 0.9114460, 0.6269080, 0.6269080, 0.000000, 2.2036100, -0.496881, -0.496880, 1.031690, -0.872442, -0.600081, -0.600081, -47.4917, 35.483100, 75.264900, 75.364800); vec3 outputColor = testfunc(volShad0, vec3(1, 1, 1)); gl_FragColor = vec4(outputColor, 1); } |