Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.199601173401 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/glslparsertest/glsl2/return-conversion-2.frag fail 1.10 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/glslparsertest/glsl2/return-conversion-2.frag: 0(14) : warning C7011: implicit cast from "float" to "vec2" Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* FAIL - no implicit conversions for return values */ vec2 foo() { float x = 2.0; return x; } void main() { gl_FragColor = vec4(0.0, foo(), 0.0); } |