Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.252525091171 |
note | Returncode was 1 |
errors |
|
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/glslparsertest/glsl2/redeclaration-03.vert fail 1.10 |
info | Returncode: 1 Errors: Successfully compiled vertex shader tests/glslparsertest/glsl2/redeclaration-03.vert: Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* FAIL - Names beginning with "gl_" are reserved. * * Section 3.7 of the GLSL 1.20 spec says, without qualification: * * "Identifiers starting with "gl_" are reserved for use by OpenGL, and * may not be declared in a shader as either a variable or a function." * * The GLSL compiler in Nvidia's 195.36.15 driver allows this shader to * compile. This is presumably on the basis the names of built-ins, gl_Vertex * in this case, can be overridden. */ float gl_Vertex(float x) { return pow(x, 2.1718281828); } void main() { float exp = gl_Vertex(2.0); gl_Position = vec4(0.0); } |