Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.252525091171 |
| note | Returncode was 1 |
| errors |
|
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/glslparsertest/glsl2/redeclaration-03.vert fail 1.10 |
| info | Returncode: 1
Errors:
Successfully compiled vertex shader tests/glslparsertest/glsl2/redeclaration-03.vert:
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
/* FAIL - Names beginning with "gl_" are reserved.
*
* Section 3.7 of the GLSL 1.20 spec says, without qualification:
*
* "Identifiers starting with "gl_" are reserved for use by OpenGL, and
* may not be declared in a shader as either a variable or a function."
*
* The GLSL compiler in Nvidia's 195.36.15 driver allows this shader to
* compile. This is presumably on the basis the names of built-ins, gl_Vertex
* in this case, can be overridden.
*/
float gl_Vertex(float x)
{
return pow(x, 2.1718281828);
}
void main()
{
float exp = gl_Vertex(2.0);
gl_Position = vec4(0.0);
}
|