Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.219563007355 |
| note | Returncode was 1 |
| errors |
|
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/glslparsertest/glsl2/invariant-04.vert fail 1.20 |
| info | Returncode: 1
Errors:
Successfully compiled vertex shader tests/glslparsertest/glsl2/invariant-04.vert:
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.20
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
/* FAIL -
*
* From page 27 (page 33 of the PDF) of the GLSL 1.20 spec:
*
* "Only variables output from a vertex shader can be candidates for
* invariance....All uses of invariant must be at the global scope, and
* before any use of the variables being declared as invariant."
*/
#version 120
void main()
{
invariant vec4 x;
x = gl_ModelViewMatrix * gl_Vertex;
gl_Position = x + gl_Color;
}
|