Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.188455104828 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/glslparsertest/glsl2/invariant-02.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/glslparsertest/glsl2/invariant-02.vert: 0(19) : error C0000: syntax error, unexpected ',', expecting ';' at token "," Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.20 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* PASS - * * From page 27 (page 33 of the PDF) of the GLSL 1.20 spec: * * "The invariant keyword can be followed by a comma separated list of * previously declared identifiers." */ #version 120 invariant gl_Position, gl_FrontColor, gl_BackColor; void main() { } |