Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.188455104828 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/glslparsertest/glsl2/invariant-02.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/glslparsertest/glsl2/invariant-02.vert: 0(19) : error C0000: syntax error, unexpected ',', expecting ';' at token ","
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.20
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
/* PASS -
*
* From page 27 (page 33 of the PDF) of the GLSL 1.20 spec:
*
* "The invariant keyword can be followed by a comma separated list of
* previously declared identifiers."
*/
#version 120
invariant gl_Position, gl_FrontColor, gl_BackColor;
void main() { }
|