Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.196444988251 |
note | Returncode was 1 |
errors |
|
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/glslparsertest/glsl2/condition-06.vert fail 1.10 |
info | Returncode: 1 Errors: Successfully compiled vertex shader tests/glslparsertest/glsl2/condition-06.vert: Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* FAIL * * From page 33 (page 39 of the PDF) of the GLSL 1.10 spec: * * "The second and third expressions must be the same type, but can be of * any type other than an array." */ uniform bool selector; uniform vec4 a[2]; uniform vec4 b[2]; uniform int idx; void main() { gl_Position = (selector ? a : b)[idx]; } |