Results for glslparsertest/glsl2/condition-06.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.196444988251
note
Returncode was 1
errors
  • Successfully compiled vertex shader tests/glslparsertest/glsl2/condition-06.vert:
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/glslparsertest/glsl2/condition-06.vert fail 1.10
info
Returncode: 1

Errors:
Successfully compiled vertex shader tests/glslparsertest/glsl2/condition-06.vert: 


Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]

/* FAIL
 *
 * From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
 *
 *    "The second and third expressions must be the same type, but can be of
 *    any type other than an array."
 */

uniform bool selector;
uniform vec4 a[2];
uniform vec4 b[2];
uniform int idx;

void main()
{
  gl_Position = (selector ? a : b)[idx];
}

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