Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.10188293457 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled fragment shader tests/glslparsertest/glsl2/tex_lod-09.frag: (no compiler output)
Output:
Shader source:
/* FAIL
* Without GLSL 1.40 or GL_ARB_shader_texture_lod, the "Lod" versions of the
* texture lookup functions are not available in fragment shaders.
*/
uniform sampler2DShadow s;
varying vec3 coord;
varying float lod;
void main()
{
gl_FragColor = shadow2DLod(s, coord, lod);
}
|