Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.0779099464417 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled vertex shader tests/glslparsertest/glsl2/redeclaration-04.vert: (no compiler output)
Output:
Shader source:
/* FAIL
*
* GLSL 1.20 section 4.2 states:
* "When a function name is redeclared in a nested scope, it hides all
* functions declared with that name in the outer scope."
*
* Thus, declaring a new function exp(float, float) hides the builtin function.
*/
float exp(float x, float y)
{
return x + y;
}
void main()
{
float f = exp(2.0);
gl_Position = vec4(0.0);
}
|