Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.0833299160004 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled vertex shader tests/glslparsertest/glsl2/invariant-05.vert: (no compiler output)
Output:
Shader source:
/* FAIL -
*
* From page 27 (page 33 of the PDF) of the GLSL 1.20 spec:
*
* "All uses of invariant must be at the global scope, and before any use
* of the variables being declared as invariant."
*/
#version 120
void main()
{
gl_Position = gl_Vertex;
}
invariant gl_Position;
|