Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.114431858063 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/glslparsertest/glsl2/const-array-05.frag: ERROR: 0:5: 'array of float' : constructor not supported for type
ERROR: 0:5: 'array of float' : no matching overloaded function found
ERROR: 0:5: 'const float' : cannot declare arrays of this type
ERROR: 0:5: 'a' : redefinition
ERROR: 0:6: 'length' : no matching method not found
ERROR: 0:6: '=' : assigning non-constant to 'const float'
ERROR: 0:9: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:9: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:9: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:9: 'expression' : left of '[' is not of type array, matrix, or vector
Output:
Shader source:
/* PASS */
#version 120
void main()
{
const float a[2] = float[2](0.0, 1.0);
const float length = a.length();
if (length == 2)
gl_FragColor = vec4(a[0], a[1], a[0], a[1]);
else
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
|