Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.0973739624023 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/glslparsertest/glsl2/array-12.vert: ERROR: 0:10: 'array of 4-component vector of float' : constructor not supported for type
ERROR: 0:10: 'array of 4-component vector of float' : no matching overloaded function found
ERROR: 0:10: 'assign' : cannot convert from 'const float' to 'array of 4-component vector of float'
Output:
Shader source:
#version 120
/* PASS
* The array is implicitly sized by the whole-array assignment.
*/
void main()
{
vec4 a[];
a = vec4 [2] (vec4(1.0), vec4(2.0));
gl_Position = gl_Vertex;
}
|