Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.374406814575 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-size-sequence.vert: ERROR: 0:20: ',' : syntax error syntax error ERROR: Parser found no code to compile in source strings. Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec: * * "When an array size is specified in a declaration, it must be an * integral constant expression (see Section 4.3.3 "Constant Expressions") * greater than zero." * * Section 4.3.3 says that a constant expression is "an expression formed by * an operator on operands that are all constant expressions." Section 5.9 * says "The sequence (,) operator that operates on expressions by returning * the type and value of the rightmost expression in a comma separated list * of expressions." */ #version 120 uniform float a[5,3]; // array of 3 float void main() { gl_Position = vec4(0.0); } |