Results for spec/glsl-1.20/compiler/structure-and-array-operations/array-size-length.vert

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 1
time 0.291733026505
note Returncode was 1
errors
  • Failed to compile vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-size-length.vert: ERROR: 0:15: \'length\' : no matching method not found
  • ERROR: 0:15: \'\' : constant expression required
  • ERROR: 0:15: \'4-component vector of float\' : array size must be a positive integer
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-size-length.vert: ERROR: 0:15: 'length' : no matching method not found 
ERROR: 0:15: '' : constant expression required 
ERROR: 0:15: '4-component vector of float' : array size must be a positive integer 



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
 *
 *     "When an array size is specified in a declaration, it must be an
 *     integral constant expression (see Section 4.3.3 "Constant Expressions")
 *     greater than zero."
 */
#version 120

uniform vec4 [3] a;
uniform vec4 [a.length()] b;

void main() { gl_Position = vec4(0.0); }

Back to summary