Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.291733026505 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-size-length.vert: ERROR: 0:15: 'length' : no matching method not found
ERROR: 0:15: '' : constant expression required
ERROR: 0:15: '4-component vector of float' : array size must be a positive integer
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
*
* "When an array size is specified in a declaration, it must be an
* integral constant expression (see Section 4.3.3 "Constant Expressions")
* greater than zero."
*/
#version 120
uniform vec4 [3] a;
uniform vec4 [a.length()] b;
void main() { gl_Position = vec4(0.0); }
|