Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.447965860367 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-redeclaration-initializer.vert: ERROR: 0:24: 'array of float' : constructor not supported for type ERROR: 0:24: 'array of float' : no matching overloaded function found ERROR: 0:24: 'an_array' : redefinition Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec: * * "It is legal to declare an array without a size and then later * re-declare the same name as an array of the same type and specify a * size." */ #version 120 float a_function(float[3]); void main() { float [] an_array; an_array[0] = 0.0; an_array[1] = 1.0; an_array[2] = 2.0; float [] an_array = float[](2.0, 1.0, 0.0); gl_Position = vec4(a_function(an_array)); } |