Results for spec/glsl-1.20/compiler/structure-and-array-operations/array-equal-implicit-size.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.296263933182
note Returncode was 1
errors
  • Successfully compiled vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-equal-implicit-size.vert: (no compiler output)
info
Returncode: 1

Errors:
Successfully compiled vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-equal-implicit-size.vert: (no compiler output)


Output:
Shader source:
/* [config]
 * expect_result: fail
 * glsl_version: 1.20
 * [end config]
 *
 * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
 *
 *     "The equality operators and assignment operator are only allowed if the
 *     two operands are same size and type....Both array operands must be
 *     explicitly sized. When using the equality operators ... two arrays are
 *     equal if and only if all the elements are element-wise equal.
 */
#version 120

uniform vec4 a[2];
uniform vec4 b[2];

void main()
{
  vec4 c[];

  // Implicitly size c to match a and b.
  c[0] = b[0];
  c[1] = b[1];

  gl_Position = vec4(a == c);
}

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