Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.402172088623 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-ctor.vert: ERROR: 0:12: 'array of 4-component vector of float' : constructor not supported for type ERROR: 0:12: 'array of 4-component vector of float' : no matching overloaded function found ERROR: 0:12: 'a' : redefinition ERROR: 0:13: 'array of 4-component vector of float' : constructor not supported for type ERROR: 0:13: 'array of 4-component vector of float' : no matching overloaded function found ERROR: 0:13: 'b' : redefinition ERROR: 0:14: 'array of 4-component vector of float' : constructor not supported for type ERROR: 0:14: 'array of 4-component vector of float' : no matching overloaded function found ERROR: 0:14: 'c' : redefinition Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec: * * "Arrays can have initializers formed from array constructors:" */ #version 120 vec4 a[2] = vec4[2](vec4(0.0), vec4(2.0)); vec4 b[2] = vec4[ ](vec4(0.5), vec4(2.0)); vec4 c[ ] = vec4[ ](vec4(1.0), vec4(2.0)); void main() { gl_Position = a[0] + b[0] + c[0]; } |