Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.305094957352 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-assign.vert: ERROR: 0:24: 'array of 4-component vector of float' : constructor not supported for type
ERROR: 0:24: 'array of 4-component vector of float' : no matching overloaded function found
ERROR: 0:24: 'assign' : cannot convert from 'const float' to 'array of 4-component vector of float'
ERROR: 0:25: 'array of 4-component vector of float' : constructor not supported for type
ERROR: 0:25: 'array of 4-component vector of float' : no matching overloaded function found
ERROR: 0:25: 'assign' : cannot convert from 'const float' to 'array of 4-component vector of float'
ERROR: 0:26: 'assign' : cannot convert from 'array of 4-component vector of float' to 'array of 4-component vector of float'
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
*
* "In total, only the following operators are allowed to operate on
* arrays and structures as whole entities:
*
* field or method selector .
* equality == !=
* assignment =
* indexing (arrays only) []"
*/
#version 120
void main()
{
vec4 a[2];
vec4 b[2];
vec4 c[2];
a = vec4[2](vec4(0.0), vec4(2.0));
b = vec4[ ](vec4(0.5), vec4(2.0));
c = a;
gl_Position = a[0] + b[0] + c[1];
}
|