Results for spec/glsl-1.20/compiler/structure-and-array-operations/array-assign.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.305094957352
note Returncode was 1
errors
  • Failed to compile vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-assign.vert: ERROR: 0:24: \'array of 4-component vector of float\' : constructor not supported for type
  • ERROR: 0:24: \'array of 4-component vector of float\' : no matching overloaded function found
  • ERROR: 0:24: \'assign\' : cannot convert from \'const float\' to \'array of 4-component vector of float\'
  • ERROR: 0:25: \'array of 4-component vector of float\' : constructor not supported for type
  • ERROR: 0:25: \'array of 4-component vector of float\' : no matching overloaded function found
  • ERROR: 0:25: \'assign\' : cannot convert from \'const float\' to \'array of 4-component vector of float\'
  • ERROR: 0:26: \'assign\' : cannot convert from \'array of 4-component vector of float\' to \'array of 4-component vector of float\'
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-assign.vert: ERROR: 0:24: 'array of 4-component vector of float' : constructor not supported for type 
ERROR: 0:24: 'array of 4-component vector of float' : no matching overloaded function found 
ERROR: 0:24: 'assign' :  cannot convert from 'const float' to 'array of 4-component vector of float'
ERROR: 0:25: 'array of 4-component vector of float' : constructor not supported for type 
ERROR: 0:25: 'array of 4-component vector of float' : no matching overloaded function found 
ERROR: 0:25: 'assign' :  cannot convert from 'const float' to 'array of 4-component vector of float'
ERROR: 0:26: 'assign' :  cannot convert from 'array of 4-component vector of float' to 'array of 4-component vector of float'



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
 *
 *     "In total, only the following operators are allowed to operate on
 *     arrays and structures as whole entities:
 *
 *     field or method selector .
 *     equality                 == !=
 *     assignment               =
 *     indexing (arrays only)   []"
 */
#version 120

void main()
{
  vec4 a[2];
  vec4 b[2];
  vec4 c[2];

  a = vec4[2](vec4(0.0), vec4(2.0));
  b = vec4[ ](vec4(0.5), vec4(2.0));
  c = a;

  gl_Position = a[0] + b[0] + c[1];
}

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