Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.11958193779 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/glslparsertest/glsl2/const-array-01.frag: ERROR: 0:14: 'array of float' : constructor not supported for type ERROR: 0:14: 'array of float' : no matching overloaded function found ERROR: 0:14: 'const float' : cannot declare arrays of this type ERROR: 0:14: 'a' : redefinition ERROR: 0:16: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:16: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:16: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:16: 'expression' : left of '[' is not of type array, matrix, or vector Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.20 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* PASS */ #version 120 void main() { const float a[] = float[](0.0, 1.0, 0.0, 1.0); gl_FragColor = vec4(a[0], a[1], a[2], a[3]); } |