Results for fbo/fbo-drawbuffers-maxtargets

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.499716997147
note Returncode was 1
errors
  • Failed to compile FS: ERROR: 0:4: \'gl_FragData\' : Indirect access to fragment shader output is not handled
  • WARNING: 0:4: \'gl_FragData[0]\' : Indirect reference to an array with a single element, not likely the desired construct.
  • Failed to link: ERROR: One or more attached shaders not successfully compiled
  • glUseProgram error: 0x502
info
Returncode: 1

Errors:
Failed to compile FS: ERROR: 0:4: 'gl_FragData' : Indirect access to fragment shader output is not handled
WARNING: 0:4: 'gl_FragData[0]' : Indirect reference to an array with a single element, not likely the desired construct.

Failed to link: ERROR: One or more attached shaders not successfully compiled

glUseProgram error: 0x502


Output:
The result should be increasing lengths of rows of green
boxes as the test increases the number of drawbuffers 
targets used.

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