Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.245400905609 |
note | Returncode was 1 |
command | /usr/local/src/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.00/compiler/precision-qualifiers/default-precision-bool-01.frag fail 1.00 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/spec/glsl-1.00/compiler/precision-qualifiers/default-precision-bool-01.frag: 0(18) : warning C7022: unrecognized profile specifier "lowp" 0(18) : warning C7022: unrecognized profile specifier "precision" Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.00 // [end config] // // Type bool cannot have default precision. // // From section 4.5.3 of the GLSL 1.00 spec: // The precision statement // precision precision-qualifier type; // can be used to establish a default precision qualifier. The type field // can be either int or float. [...] Any other types or qualifiers will // result in an error. #version 100 precision lowp bool; float f() { return 0.0; } |