Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.259846925735 |
note | Returncode was 1 |
command | /usr/local/src/piglit/framework/../bin/glslparsertest tests/spec/arb_explicit_attrib_location/1.20/compiler/layout-09.vert pass 1.20 GL_ARB_explicit_attrib_location |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/spec/arb_explicit_attrib_location/1.20/compiler/layout-09.vert: 0(16) : error C0000: syntax error, unexpected '(' at token "(" 0(16) : error C0501: type name expected at token "(" 0(16) : warning C7022: unrecognized profile specifier "layout" 0(16) : error C0000: syntax error, unexpected ')', expecting ',' or ';' at token ")" 0(16) : error C0501: type name expected at token ")" 0(16) : error C7537: OpenGL does not allow 'inout' after a type specifier Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.20 // require_extensions: GL_ARB_explicit_attrib_location // [end config] // // Even though the specified location is clearly too large, the spec says that // a *link* error is generated. The resolution to issue #1 in the // GL_ARB_explicit_attrib_location spec clearly covers this: // // "RESOLVED. Generate a link error. The existing spec language already // covers this case..." #version 120 #extension GL_ARB_explicit_attrib_location: require layout(location = 0x7fffffff) in vec4 vertex; void main() { gl_Position = vertex; } |