Results for spec/ARB_explicit_attrib_location/1.10/compiler/layout-08.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.209873914719
note Returncode was 1
command /usr/local/src/piglit/framework/../bin/glslparsertest tests/spec/arb_explicit_attrib_location/1.10/compiler/layout-08.vert pass 1.10 GL_ARB_explicit_attrib_location
errors
  • Failed to compile vertex shader tests/spec/arb_explicit_attrib_location/1.10/compiler/layout-08.vert: 0(9) : error C0000: syntax error, unexpected '(' at token "("
  • 0(9) : error C0501: type name expected at token "("
  • 0(9) : warning C7022: unrecognized profile specifier "layout"
  • 0(9) : error C0000: syntax error, unexpected ')', expecting ',' or ';' at token ")"
  • 0(9) : error C0501: type name expected at token ")"
  • 0(9) : error C7537: OpenGL does not allow 'inout' after a type specifier
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/spec/arb_explicit_attrib_location/1.10/compiler/layout-08.vert: 0(9) : error C0000: syntax error, unexpected '(' at token "("
0(9) : error C0501: type name expected at token "("
0(9) : warning C7022: unrecognized profile specifier "layout"
0(9) : error C0000: syntax error, unexpected ')', expecting ',' or ';' at token ")"
0(9) : error C0501: type name expected at token ")"
0(9) : error C7537: OpenGL does not allow 'inout' after a type specifier



Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.10
// require_extensions: GL_ARB_explicit_attrib_location
// [end config]

#version 110
#extension GL_ARB_explicit_attrib_location: require
layout(location = 0X01) in vec4 vertex;

void main()
{
	gl_Position = vertex;
}

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